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Submitted on
May 20, 2012
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Game Practice by Deoce Game Practice by Deoce
Changed the whole style of texturing and modeling so i need practice. This project is mainly to practice sculpting and texturing and testing new programs.

Comments are welcome

Tris: 894
Textures 1024x1024

Programs:
-Zbrush
-Blender
-Photoshop
-Xnormals

Render Realtime:
-Marmasot Toolbag
(Minor Photoshop postprocessing)
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:icongraphixs6:
GraphixS6 Featured By Owner May 22, 2012  Hobbyist Digital Artist
Very nice. I'm curious to what your approach to this was.
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:icondeoce:
Deoce Featured By Owner May 23, 2012  Professional Digital Artist
blender -cube ready for sculpt
zbrush - clay tube around the edges to make it look like damaged.
= Aplhas of rock cracks, then flatten a little (so i dont have too much noise)
Blender - Retopo from high poly mesh
Xnormal - Bake Normal and Occlusion maps
Photoshop - Texturing

There is not much to it... its just the time you spend in it (i think if i try the same thing now it would took me about half the time then the first try)
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:iconrequiem3d:
reQuiem3d Featured By Owner May 21, 2012  Professional Digital Artist
i did not see specular...
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:icondeoce:
Deoce Featured By Owner May 21, 2012  Professional Digital Artist
if it was inside game or video you would see it clearly by moving around ;)
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:iconrealtimebrush:
RealTimeBrush Featured By Owner May 21, 2012
Nice work, with the poly count and texture size I guess it depends on the focus of the object in the game. If its just a rock in the environment then yes its more than a bit greedy, but if its the centre piece model in an options screen or specific scene, then it might be just right.
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:icondeoce:
Deoce Featured By Owner May 21, 2012  Professional Digital Artist
Thanks :) yea i know so far its just for practice so i played around with damaged area a little ;) like i said in previous post i have even lower object done too
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:iconcadianconcript:
CadianConcript Featured By Owner May 20, 2012
Looks great! But isn't this effect possible with less polys?
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:icondeoce:
Deoce Featured By Owner May 21, 2012  Professional Digital Artist
of course, but because of the retopo practice i wanted to do a little more ;) (i have a same model with about 200 tris) Thanks :)
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:iconbrentogara:
BrentOGara Featured By Owner May 21, 2012  Hobbyist Digital Artist
With this, the 200 tri version, and a (possible) 32 tri version you've got the basis for a beautiful 3 LoD game-ready asset that will allow for close-inspection and smooth gameplay... which is a good thing.

And it's really pretty.
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:icondeoce:
Deoce Featured By Owner May 21, 2012  Professional Digital Artist
hehe yea xD and Thanks :)
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